EARTH
6Desert Locusts
ATK:
1500
DEF:
2400
View:
3688
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Desert Locusts — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 56.2 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Desert Locusts is a Level 6 Tuner whose value is as a Synchro material body and as an opponent's-Main-Phase Synchro Summon from the field, which is a real but text-only extension route. Its drawback (the turn player discards 1 card when Synchro Summoned) and the absence of any negation or removal keep resource and interaction scores low. Its 1500 ATK / 2400 DEF earned nothing; the score rests on being a clean, portable Tuner in 71 archetypes that is run as a single copy in all 400 sampled decks. Its partner list (Ash Blossom, Called by the Grave) reflects generic staple company rather than proof of intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Main-deck in 400 of 400 sampled decks at 1.01 copies average, but no searcher or starter evidence exists, so routes to it are inferred only (observed; inferred). |
| Combo & Conversion | 50 | No combo boards supplied, so the one-body-plus-opponent-turn Synchro route is read from text alone (inferred). |
| Resource Economy | 30 | The text makes the turn player discard 1 card on Synchro Summon, a self-cost with no refuel or draw (verified). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap effect in the text; the quick effect is a Synchro Summon, not interaction (verified). |
| Material Utility | 70 | A Level 6 Tuner that fits Synchro summons across 71 archetypes; the body converts as material, but effect-negated behaviour is not evidenced (verified; inferred). |
| Resilience & Flexibility | 45 | Once-per-turn and once-per-chain limits and a single copy give little redundancy; no protection data exists (verified; inferred). |
| Deck-Building Efficiency | 70 | One copy in nearly every deck, no garnet or lock text, and a mild discard drawback; cheap to run (verified; inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 56.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in all 400 sampled main decks across 71 archetypes
- Level 6 Tuner body that fits many Synchro Summons
- Single-copy, clean to run with no garnet or lock text
Weaknesses
- Turn player discards 1 card when Synchro Summoned
- No negation, removal, or hand-trap effect
- Once-per-turn and once-per-chain limits; no redundancy across copies
Counters / choke points
- No counter cards are evidenced in the pack
Best use
Level 6 Tuner body with an opponent's-Main-Phase Synchro Summon from the field. Decks: Melffy, Battlewasp, Beetrooper, Ragnaraika, Inzektor. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Level 6 Synchro Tuner, 1500 ATK / 2400 DEF, turn player discards 1 card on Synchro Summon, once-per-turn and once-per-chain limits; Decks: 400 of 400 main, average 1.01 copies, 71 distinct archetypes; Top partners: Ash Blossom & Joyous Spring (90.2%), Called by the Grave (87.8%)
- Observed: usage statistics: 100% inclusion in Mystical Beast of the Forest (both gameplay types), 76.9% in Melffy (gameplay 7), 75% in Melffy (gameplay 6); Gameplay mix: 81.2% gameplay 7, 13.5% gameplay 4, 5.2% gameplay 6
- Inferred: Primary role Extender from the opponent's-Main-Phase Synchro Summon text; Material-body value from Tuner status and Level 6 fit; Single-copy line has little redundancy
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no counter or interaction evidence supplied no searcher or starter evidence; accessibility routes are inferred no guide snippet describes the card's role in practice beyond a Synchro target in a Plunder Patroll section






